MAGIC 2010: Super-smart robots wanted for international challenge
Further Information
MAGIC Guidelines - 10.0 Challenge Rules
10.1 To complete each challenge phase a team must declare that it has: a. Accurately and completely explored and mapped the entire phase area; and b. Correctly located, classified, recognised and neutralised** all OOI in the phase.
10.2 To complete the entire challenge a team must declare that it has completed all three phases of the challenge within the 3 hours 30 minute time limit.
10.3 Teams may use a maximum of two operators to control or supervise the multi-UGV cooperatives, which must contain a minimum of three UGVs.
10.4 Each UGV cooperative must comprise a ratio of at least two “sensor” UGVs to one “disruptor” UGV. Teams are limited to a maximum of three disruptor UGVs, but may have as many sensor UGVs as they wish
10.5 A sensor UGV may carry sensors and payloads that contribute to the overall mapping, object location, classification, recognition and operator situational awareness process and they may transmit information that may be shared between the other UGVs.
10.6 A disruptor UGV must be used to neutralise** static OOI. It must carry an eye-safe laser pointer for designating these objects. A disruptor UGV may also carry sensors and payloads that contribute to its own navigation and situational awareness and this information may be transmitted to the operators. However, this information may not be transmitted to or shared with other UGVs and it may not contribute to the overall exploration and mapping process.
10.7 The disruptor and sensor functions may not be transferred between UGVs. Teams must make each class of UGV readily discernible to judges, both on the situational awareness displays and visually in the challenge area.
10.8 Mobile OOI and non-combatants will manoeuvre outside buildings at a maximum velocity of 6km/hour. They may stop, turn, about face, reverse or continue manoeuvring. They may also be located inside buildings, but when inside will remain stationary.
10.9 Mobile OOI has detection and lethality zones of 10m diameter, subject to building occlusion. The detection/lethality zone of mobile OOI will also be bounded by the walls of buildings such that entities inside a building cannot be detected or damaged by an OOI outside and vice versa. The zones are similarly bounded by the internal structure of buildings.
10.10 Any UGV entering the lethality zone of a mobile OOI will be deemed to have been detected and damaged. Judges will immediately command teams to “freeze” the UGV until the end of the phase.
10.11 Mobile OOI must be neutralized to complete the challenge. To neutralise** a mobile OOI two UGVs must simultaneously view it. The lead operator must then clearly and correctly identify its location to judges and request that the OOI be neutralised** . The OOI must then be continuously viewed and tracked by both UGVs for a period of 15 seconds.
If this operation is carried out successfully the judges will announce that the OOI has been neutralised** .
10.12 During one or more phases of the challenge at least one UGV will be lost to enemy “sniper” action. Snipers cannot be detected. The affected UGVs will be deemed to have been damaged and judges will command teams to “freeze” the UGV until the end of the phase.
10.13 Static OOI have a lethality zone of 20m diameter, subject to building occlusion. If detonated, any UGV, OOI or non-combatant within the lethality zone will be deemed to have been damaged or killed. The lethality zone of static OOI is bounded by the walls of the buildings such that entities inside a building cannot be damaged by an OOI outside and vice versa. The lethality zone is similarly bounded by the internal structure of buildings.
10.14 Static OOI have an activation zone of 5m diameter, subject to building occlusion. Any UGV entering the activation zone of a static OOI will cause it to detonate. The activation zone of static OOI is bounded by the walls of buildings such that a UGV inside a building cannot activate an OOI outside and vice versa. The activation zone is similarly bounded by the internal structure of buildings.
10.15 Any UGV entering the activation zone of an OOI that has not already detonated or been neutralise** d will cause the OOI to detonate and the UGV will be deemed to have been damaged. Judges will immediately command teams to “freeze” the UGV until the end of the phase.
0.16 To neutralise** an OOI one or more sensor UGVs must locate and classify it and the team leader must communicate this information to judges. A disruptor UGV must then approach the OOI to within 2m of its activation zone and remain stationary while designating the OOI with an eye-safe laser “pointer” continuously for at least 30 sec. The team leader must then request that the object be neutralise** d and the judges must concur before the OOI is deemed neutralised**.
10.17 When static OOI detonate they affect all entities within their lethality zone, which is a cylinder not a sphere. OOI do not pose a threat once they detonate or have been neutralise** d. Mobile OOI do not activate static OOI.
10.18 False attempts to neutralise** static OOI incur only the time penalty of the neutralisation process. Penalties will be imposed if non-combatants are in the lethality zone of a stationary OOI when it is activated or are incorrectly identified as a mobile OOI and neutralised**.
10.19 The team leader must inform judges when they have completed each phase. Teams may not score points for any tasks associated with a phase once it has been declared concluded. At the conclusion of each phase, UGVs may access the next designated servicing zone (DSZ).
10.20 The challenge will be conducted under daylight conditions and precipitation of as much as 1mm/hour. Should the weather fall outside these conditions, the challenge will be interrupted (challenge time will stop) until conditions are once again within these limits. Teams will not be penalised for such outages.
10.21 Powering up, re-charging or replacing energy sources are permitted only at the completion of each phase. However, this may only be undertaken by the operations or support staff and within the designated servicing zones.
10.22 Minor repairs such as re-attaching a cable, electronic re-booting, or replacing a faulty payload module are permitted within the DSZ, but only after consultation with and under the direct supervision of the judges. Items must be of an identical configuration to those being replaced. Major repairs or modifications may not be carried out at any stage during the 3.5 hour challenge.
10.23 Any number of computers and communications sites may be set up at the ground control station (GCS). Computers and communications relay sites may not be set up elsewhere, but may be carried by UGVs participating in the challenge. Only the operations team may be located at the GCS. The support team may only be located at the DSL and/or DSZ.
10.24 Operators and support staff may not leave their designated zones during the challenge without permission from the judges. Operators and support staff may not exchange roles during the challenge.
All communications with judges must be via the team leader, except when a member of the service team wishes to service or affect a minor repair to a UGV within a DSZ or at the DSL. Under these circumstances, the designated representative within these areas may ask permission of the local/supervising judge.
** Please note: Neutralise** - does not imply weaponise
